Explore new lands!
Our latest work…

R-TYPE DIMENSIONS III
More to come soon!
FORGE OF EMPIRES - Timelapse Castle
When a small outpost turns into a fortress. When a kingdom rises behind stone walls. When every era leaves its mark. That’s when you don’t just build a city-you build a legacy. For the video spot “Timelapse Castle” for Forge of Empires, we crafted a fast-paced journey through time as a richly detailed miniature world: from medieval battles and bustling trade to industrial growth, global logistics, and a modern metropolis. All anchored by one enduring icon-the castle at the heart of it all. The whole production was made with Unreal engine.
HEROES OF HISTORY
When steel sparks with magic. When the horde closes in and the only answer is forward. That’s when action becomes a story. For the Hack’n’Slay Intro & Trailer for InnoGames HoH, we crafted a punchy hybrid of cinematic beats and gameplay-driven energy-opening with an iconic sword moment before diving into top-down combat packed with dense enemy waves, explosive abilities, and crisp, readable action. From portal-driven encounters to escalating battles, the trailer delivers one clear message: step in, power up, and carve your way through. The whole production was made with Unreal engine.

Some references from already discovered lands –
have a closer look at our portfolio

Companies with whom we discovered new lands with

Do you want to join us on our journey?
We are currently looking to hire:

3D MODELER / TEXTURE ARTIST – GAMES (M/F/D)
We are looking for you to join us as soon as possible, either as a permanent employee or freelancer. For over 25 years, we have been developing high-quality trailers, in-game assets, and cinematics for the games industry. Our clients include numerous companies from the games industry, including INNOGAMES, GOODGAME STUDIOS, GAMEFORGE, DAEDALIC, BYTRO LABS, and KALYPSO. To strengthen our team, we are looking for creative and reliable support in the area of 3D modeling and texturing for games projects. You will work on creating high-quality 3D assets, trailers, environments, props, and characters for use in real-time engines such as Unreal or Unity.

YOUR RESPONSIBILITIES
· Creation of 3D models for games projects
· Optimization of assets for real-time applications
· UV mapping, texturing, and material creation
· Integration and adjustment of assets in Unreal Engine or Unity
· Contributing to high-quality visual content for games

YOUR PROFILE
· Experience in 3D modeling and texturing, ideally for games or real-time applications
· Confident use of 3ds Max or Maya is an advantage
· Knowledge of Unreal Engine is desirable
· A good eye for shapes, materials, proportions, and details
· Understanding of game-ready assets, including polycount, UVs, texture resolution, and performance

Experience with tools such as Substance Painter, Substance Designer, ZBrush, Blender, or Photoshop is a plus, but not a requirement. What matters most to us is a strong portfolio, motivation, and the willingness to work together as a team on high-quality games content.

APPLICATION
Please send us your complete application documents, including a meaningful portfolio, your possible starting date, and your salary expectations by email to:
jobs@virgin-lands.com

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